Program

* Schedule subject to change

  1. Registration & Morning Coffee

  2. Summit Kick-Off

    by Summit Chair & Hosts

  3. Bringing Mayhem to ARAM: R&D Processes for Systems Designers

    by Noor Amin (she/her) — Riot Games

  4. Coffee Break

  5. Trust: The Foundation for Building UX Maturity

    by Jami Lukins (she/her) — Blizzard

  6. Lunch Break

  7. When Better Isn’t Better: Five Postknight 2 Improvements That Backfired

    by Png Yi Wei (he/him) — Kurechii

  8. Pecha Kucha Session

    SAROS: The Final Year of UX/UI Development

    by Laura Elek (she/they) — PlayStation Studios

    Beyond Playtesting: Unlocking Deep Player Insights Through User Research

    by Ng Yiing Y’ng (she) — UOW Malaysia

    The Real Player Isn’t the Ideal Player: A Tom Clancy’s Rainbow Six® Siege Defuser Story

    by Abhishek Agarwal (he/him) — Ubisoft

  9. Coffee Break

  10. Designing for Cultural UX: Maximizing the Global Appeal of Your Game

    by Kate Edwards (she/her) — Geogrify / SetJetters

  11. All Aboard: Inclusive Playtesting for Small Teams

    by Chloe Hodgson (she/he) — Freelance
    & Józef Kulik (he/him) — PlaytestCloud

  12. Coffee Break

  13. Crafting UI for Marvel Tōkon: Fighting Souls

    by Michelle Choi (she/her) — PlayStation Studios

  14. Keynote

    by Evva Karr (they/them) — Glitch

  15. Wrap Up

  16. Networking Mixer

    at Tom, Dick & Harry’s, Bangsar South