Program Tentative

  1. Registration & Morning Coffee

  2. Summit Kick-Off

    by Summit Chair & Hosts

  3. Bringing Mayhem to ARAM: R&D Processes for Systems Designers

    by Noor Amin (Riot Games)

  4. Coffee Break

  5. Trust: The Foundation for Building UX Maturity

    by Jami Lukins (Blizzard)

  6. Lunch Break

  7. When Better Isn’t Better: Five Postknight 2 Improvements That Backfired

    by Png Yi Wei (Kurechii)

  8. Pecha Kucha Session

    SAROS: The Final Year of UX/UI Development

    by Laura Elek (PlayStation Studios)

    Beyond Playtesting: Unlocking Deep Player Insights Through User Research

    by Ng Yiing Y’ng (UOW Malaysia)

    The Real Player Isn’t the Ideal Player: A Tom Clancy’s Rainbow Six® Siege Defuser Story

    by Abhishek Agarwal (Ubisoft)

  9. Coffee Break

  10. Designing for Cultural UX: Maximizing the Global Appeal of Your Game

    by Kate Edwards (Geogrify / SetJetters)

  11. All Aboard: Inclusive Playtesting for Small Teams

    by Chloe Hodgson (Freelance) &
    Józef Kulik (PlaytestCloud)

  12. Coffee Break

  13. Crafting UI for Marvel Tōkon: Fighting Souls

    by Michelle Choi (PlayStation Studios)

  14. Keynote

    *Speaker to be announced

  15. Wrap Up

  16. Networking Mixer

    To be announced