Program
* Schedule subject to change
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Registration & Morning Coffee
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Summit Kick-Off
by Summit Chair & Hosts
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Bringing Mayhem to ARAM: R&D Processes for Systems Designers
by Noor Amin (she/her) — Riot Games
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Coffee Break
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Trust: The Foundation for Building UX Maturity
by Jami Lukins (she/her) — Blizzard
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Lunch Break
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When Better Isn’t Better: Five Postknight 2 Improvements That Backfired
by Png Yi Wei (he/him) — Kurechii
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Pecha Kucha Session
SAROS: The Final Year of UX/UI Development
by Laura Elek (she/they) — PlayStation Studios
Beyond Playtesting: Unlocking Deep Player Insights Through User Research
by Ng Yiing Y’ng (she) — UOW Malaysia
The Real Player Isn’t the Ideal Player: A Tom Clancy’s Rainbow Six® Siege Defuser Story
by Abhishek Agarwal (he/him) — Ubisoft
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Coffee Break
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Designing for Cultural UX: Maximizing the Global Appeal of Your Game
by Kate Edwards (she/her) — Geogrify / SetJetters
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All Aboard: Inclusive Playtesting for Small Teams
by Chloe Hodgson (she/he) — Freelance
& Józef Kulik (he/him) — PlaytestCloud -
Coffee Break
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Crafting UI for Marvel Tōkon: Fighting Souls
by Michelle Choi (she/her) — PlayStation Studios
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Keynote
by Evva Karr (they/them) — Glitch
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Wrap Up
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Networking Mixer
at Tom, Dick & Harry’s, Bangsar South
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Welcome Morning Coffee
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Opening Keynote
by Shafiq Husein (he/him) — Gambir Studio / Asosiasi Game Indonesia (AGI)
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Navigating UX and Game Design Collaboration in a Live Game Environment
by Aurélie Bosc (she/her) &
Thomas Bodin (he/him) — Ubisoft -
Coffee Break
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Insights Assemble: The research strategy behind Marvel Tōkon: Fighting Souls
by Luis Duarte (he/him) — PlayStation Studios
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Typography in Video Games
by Charlotte Couderc (she) — CD Projekt Red
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Lunch Break
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Turning feedback into features - How UX Shaped EVE Online’s New Map from Discovery to Delivery
by Fabiana Mascolo (she/her) — Fenris Creations (CCP Games)
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One Game, Six Audiences: Evolving the UX of Upin & Ipin Universe
by Stefan Marcus Baier (he/him) &
Andrew James (he/him) — Streamline Studios -
Pecha Kucha Session
Unconventional Game Design: Insights from UX Education
by Foo Yi Chyuan (he/him) — The One Academy
The Invisible Tutorial
by Lydia Ho Lee Wei (she/her)
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Coffee Break
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The UX Unicorn Myth: Staying Sharp in an Industry That Wants Everything
by Kate Fomina (she/her) — UX is Fine
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Scaling Accessibility Through Shared Language
by Greg Haynes (he/him) — PlayStation Studios
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Coffee Break
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Field Notes: UX Research Methods and Cases in Chinese Mobile Games
by Xingyu Zhang (he/him) &
Fan Yi (she/her) — Tencent -
Keynote
by Frederic Markus (he/him) — Feerik Games
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Wrap Up