Program Tentative
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Registration & Morning Coffee
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Summit Kick-Off
by Summit Chair & Hosts
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Bringing Mayhem to ARAM: R&D Processes for Systems Designers
by Noor Amin (Riot Games)
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Coffee Break
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Trust: The Foundation for Building UX Maturity
by Jami Lukins (Blizzard)
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Lunch Break
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When Better Isn’t Better: Five Postknight 2 Improvements That Backfired
by Png Yi Wei (Kurechii)
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Pecha Kucha Session
SAROS: The Final Year of UX/UI Development
by Laura Elek (PlayStation Studios)
Beyond Playtesting: Unlocking Deep Player Insights Through User Research
by Ng Yiing Y’ng (UOW Malaysia)
The Real Player Isn’t the Ideal Player: A Tom Clancy’s Rainbow Six® Siege Defuser Story
by Abhishek Agarwal (Ubisoft)
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Coffee Break
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Designing for Cultural UX: Maximizing the Global Appeal of Your Game
by Kate Edwards (Geogrify / SetJetters)
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All Aboard: Inclusive Playtesting for Small Teams
by Chloe Hodgson (Freelance) &
Józef Kulik (PlaytestCloud) -
Coffee Break
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Crafting UI for Marvel Tōkon: Fighting Souls
by Michelle Choi (PlayStation Studios)
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Keynote
*Speaker to be announced
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Wrap Up
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Networking Mixer
To be announced
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Welcome Morning Coffee
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Navigating UX and Game Design Collaboration in a Live Game Environment
by Aurelie Bosc & Thomas Bodin (Ubisoft)
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Insights Assemble: The research strategy behind Marvel Tōkon: Fighting Souls
by Luis Duarte (PlayStation Studios)
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Coffee Break
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Typography in Video Games
by Charlotte Couderc (CD Projekt Red)
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Turning feedback into features - How UX Shaped EVE Online’s New Map from Discovery to Delivery
by Fabiana Mascolo (Fenris Creations (CCP Games))
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Lunch Break
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One Game, Six Audiences: Evolving the UX of Upin & Ipin Universe
by Stefan Marcus Baier & Andrew James
(Streamline Studios) -
Pecha Kucha Session
Unconventional Game Design: Insights from UX Education
by Foo Yi Chyuan (The One Academy)
The Invisible Tutorial
by Lydia Ho Lee Wei
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Coffee Break
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The UX Unicorn Myth: Staying Sharp in an Industry That Wants Everything
by Kate Fomina (Gravity Well)
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Scaling Accessibility Through Shared Language
by Greg Haynes (PlayStation Studios)
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Coffee Break
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Field Notes: UX Research Methods and Cases in Chinese Mobile Games
by Xingyu Zhang & Fan Yi (Tencent)
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Keynote
*Speaker to be announced
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Wrap Up